Hanover is under attack, which propels the countess Aurora of Calenberg and her handmaiden, Helena Braunschmidt, on a mission of survival. The Holy Grail sets sail only to be pursued by the worst pirates and cutthroats in the Caribbean.
Series Description
Every pirate in the Caribbean is searching for The Holy Grail—a ship carrying the treasury of Hanover and the countess Aurora of Calenberg, suspected of orchestrating the theft. Prinz Maximilian will stop at nothing to catch her and regain the fortune, even if it means following her into the deepest, darkest recesses of SamanΓ‘ Bay. With pirates and cutthroats at every turn, will she be reunited with her handmaiden, Helena and her portrait painter, Dodo? Aurora’s only solace is in a bottle of Cognac with a chaser of coca-leaf powder in this vibrant, fast-paced chase through the Caribbean.
Volume 1 of 6 begins in 1689 Port Royal, Jamaica with Atia Crisp and her sister Livia shipwrecked and sold into slavery. They are separated and Atia is used as a pawn in a deadly card game at the Swiftsure Tavern until she is liberated by sugar merchant Capitaine la Roche. Hunted at every turn, they take refuge at Cherry Red's Boutique (brothel) and meet up with allies including the medication loving Dr. Strangewayes.
Series Description:
1689 Port Royal, Jamaica. Atia Crisp and her sister Livia are shipwrecked and sold into slavery. They are separated and Atia is used as a pawn in a deadly card game at the Swiftsure Tavern until she is liberated by sugar merchant Capitaine la Roche. They take refuge at Cherry Red's Boutique (brothel) and meet up with allies including the medication loving Dr. Strangewayes.
Capitaine la Roche (also known as the pirate, Gator Gar), has a past stained with blood and grief. La Roche works with a network of friends and allies including local strumpet, Cherry Banks, Theodore Binge the card shark and the kindly, Dr. Strangewayes. Soon after Atia and la Roche are ushered away to safety after a mysterious outbreak of scarlet fever wreaks havoc on the city.
Within the luxuriant tropical confines of Dr. Strangewayes's plantation at the foothills of the Blue Mountains, bonds of friendship are formed and the fierce love between Atia and Capitaine la Roche becomes absolute.
However, nowhere is safe as spies seek out both Atia and la Roche for the bounties on their heads.
Neither of them can escape the shadows of their former lives. Their journey leads them to an inevitable conflict that threatens their world, but inches them closer towards freedom.
The adventures from No Quarter: Dominium continue with wenches!
Volume 1 of 5 begins in 1689 Port Royal, Jamaica, where Atia Crisp is imprisoned, awaiting trial, while refugees from Strangewayes's plantation seek their new home. Guided by Capitaine la Roche, they face pursuit by the pirate hunter Big Dick and the perilous terrain of Bocas del Toro. Their future home of SΓ©rΓ©nitΓ© hangs in the balance, complicated by the outbreak of war with France.
Series Description:
Behind every successful pirate is a cunning wench!
In 1689, Atia Crisp finds herself imprisoned in the wickedest city on earth, Port Royal, Jamaica, while the refugees from Strangewayes’s plantation in the Blue Mountains are on the run and seeking a new home, deep in the Caribbean. Captain Jean-Paul la Roche must get them to safety and find a way to liberate the woman he loves while waging a war against the English with the pirate Laurens de Graaf.
While besieged people suffer and starve, a group of women form a secret and illegal society deep from within the bowels of the city called: Wenches. A network that deals with smugglers, merchants, cutthroats and thieves. Dragged into the struggle for supremacy of the Caribbean, the women are divided and find themselves engulfed in bloodshed. The pirates of Port Royal and former enemies may be their only hope of escape.
This edition was awarded the gold quality mark by BooksGoSocial, their highest award.
Inside the Four Feathers Tavern, Bleedin Art studied a game of strategy, but his mind was on the ships and men he was now responsible for protecting. A three-dimensional tower of checked boards sat with finely carved figurines placed in defensive positions. Art eyed his opponent and knew victory was at hand.
“Knight takes rook,” said Art.
Captain White sighed. “Aye, that he did. How come I’m always white?”
“It avoids confusion.” Art took a mouthful of ale. “Take yer time.”
“I’d like to.”
“Sweet British sackers!” Chuck Talbot examined the game. “He’s got your king trapped in the tower!”
“Thanks, Chuck,” White said. “What do you want?”
Commodore Chuck Talbot ran his fingers through his thick blond locks. He strutted to the table, donning a yellow suit of slashed and braided satin complete with a frilled cape. “The convoy is ready to go. I’ll escort them through the channel to the Bahamas. When I see our cousins from the Tongue of the Ocean, I’ll cut ’em loose and get back here before you can say: Roger the mermaid’s kraken!”
White sneered. “Very good.”
“Nothing my navy boys can’t handle. Not to step on your toes, Captain Valentine, I know it’s a private enterprise and all. Just till yer fleet’s back on her keel.” Talbot gave a pleasant smile.
“Just a slight setback,” Art said.
White slowly moved a pawn. “England appreciates both your sacrifices. I’m sure our ships will be protected.”
“More than your king.” Art took the pawn.
“This one or the one with the wig?”
Art took another turn.
“Tactful move.” Talbot patted Art’s back. “He didn’t see that one coming.”
“Captain White,” a woman called.
Art hadn’t seen Lady Anne Beeston in a while. Her auburn hair was pinned up, and her dark blue gown was trimmed with white lace. She approached determinedly.
“Captain White, our ships will be ready to sail in a fortnight, and we still have no protection. Where’s our privateers?”
“They’re coming,” Art assured.
“I can’t insure the contents until I know we are secure.”
Talbot bowed and winked. “Not to worry, Lady B, I’ve got ya abaft. Just load yer boats on time.”
“What a charming rogue,” Lady Beeston swooned and fanned her face. “Three-D chess? We had a few of these at the Forge, but pieces went missing.”
“It’s called Kriegspiel, my lady,” Talbot explained. “This is the game from which chess was spawned. Captain White’s next move is called a Zwischenzug, a surprise attack before his expected move that Art must counter or be trapped in Trebuchet. But both kings are attacking pawns now, so it looks like White’s in for a quick death.”
“There ain’t nothing quick about it,” White said. “You do know this game requires concentration?”
“Where are the queens?” Lady Beeston asked.
“There ain’t no queens in Prussian Kriegspiel. Old Queen Elizabeth had that one added with extra moves and powers so she could win a game,” Art snickered.
White raised his mug of wine. “If that ain’t cheating, what is?”
“The red-headed pikey girl was awarded to Edmund Coggshall, I hear,” Lady Beeston said to White. “Shouldn’t any slaves recovered from the Coggshall estate go up for bids?”
“Coggshall Junior is merely holding her until the hearing. He has the better claim.”
“I will contest it. Coggshall owes us money too.”
White shrugged. “So much for death pays all debts.”
GM O’CONNOR is a huge movie fan, writer and visual artist. A lover of sci-fi and history, half his brain lives in the 17th century while the other half sails perpetually through space. He is the author of No Quarter: Dominium, No Quarter: Wenches, and Search for the Holy Grail. He hopes to one day bring the No Quarter Series to film and/or graphic novel format.
You can connect with GM O’Connor on Twitter at @gm_oconnor or noquarterseries@gmail.com
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